Articles

Payload Specialist Game Design Document

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30 November 2025

Payload Specialist

Payload Specialist Game Design Document

Construct space launch vehicles across several eras of the space age.

Chopping Block: November 30th 2025

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30 November 2025

Chopping Block

Chopping Block: November 30th 2025

delta-V: Rings of Saturn, Creeper World I.X.E, and Anvil Saga

Slime Cosmic Game Design Document

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30 November 2025

Slime Cosmic

Slime Cosmic Game Design Document

After an alien organism lands on Earth, the player utilizes anything organic it can find to grow and evolve. Is comprised of a body and a nucleus. The player can move the nucleus freely within the overall body of the organism in order to cover more of individual maps and envelop trees, animals, buildings, humans. Over the course of the game, levels grow in scale, the human will offer up resistance, so the player will have to evolve offensive and defensive abilities to countermand this. On top of it this. There is a mechanism revolving around enveloping larger structures like buildings in a mini-game.

Armageddon: The Movie That Drilled Through Science

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30 November 2025

Whole Plots

Armageddon: The Movie That Drilled Through Science

Armageddon (1998) is an entertaining but notoriously science-defying blockbuster. Its premise, physics, and engineering stretch credibility past the breaking pointfrom the unrealistic drillers as astronauts setup to inaccurate asteroid behavior, impossible shuttle maneuvers, and the nonsensical nuclear-detonation plan. While I acknowledge its charm, so many technical details ignores real-world logic.

News Update: November 2025

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30 November 2025

News

News Update: November 2025

News Update: November 2025

News Update: October 2025

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12 October 2025

News

News Update: October 2025

September brought a few key updates to IkhanGames.com, including image modals for the in-article screenshots, major WYSIWYG editor progress, and initial unit testing integration. While development steadied, the gaming industry saw a landmark month with major releases like Hollow Knight: Silksong, Hades II, and Borderlands 4.

Armorer Game Design Document

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1 October 2025

Armorer

Armorer Game Design Document

You after a night of drinking, the god of the forge casts his hammer down to earth inadvertently striking a mortal, the player. One thing leads to another and the player character takes on their new role as a blacksmith, equipped with a divine hammer. Increasing their skills, crafting increasingly complex armor, weapons, and tools through a set of mini-games, and managing the expanding blacksmithing responsibilitie

Microtransactions and Subscriptions

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1 October 2025

Pond-erings

Microtransactions and Subscriptions

For nearly two decades, game publishers have leaned on microtransactions, subscriptions, loot boxes, and battle passes to maximize revenue, but these models are showing their limits. Practices like locking content behind paywalls, grind-gating, and manufacturing FOMO have damaged player trust while offering inconsistent value and little permanence. With lawsuits, regulation, and growing backlash, the cracks in this system are widening. Unless publishers adapt, the era of nickel-and-diming may be nearing its end.

Chopping Block: September 24th 2025

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24 September 2025

Chopping Block

Chopping Block: September 24th 2025

Alan's Automation Workshop, Ixion, and Kingdom Incremental.

Global Climate Change is so Much Worse

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24 September 2025

Pond-erings

Global Climate Change is so Much Worse

Rising CO2 levels highlight the long-lasting and often irreversible impacts of greenhouse gases. Even with global emissions halted, centuries of accumulated CO2 will linger, driving climate change through wildfires, hurricanes, ecosystem collapse, and ocean degradation. Natural carbon sinks like forests and coral reefs are in steep decline, while melting glaciers and abandoned gas wells continue releasing carbon into the atmosphere. Current carbon capture efforts remain negligible compared to the scale of the problem. While daunting, growing awareness and emerging solutions suggest humanity still has opportunities to innovate against worsening climate disruption.

Bio Inc Redemption: Resource Spawner

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18 September 2025

Games.design

Bio Inc Redemption: Resource Spawner

Bio Inc.: Redemption stands out as a deeply engaging medical simulator that dares players to wield either white coats or dark intent. Its dual-mode format, layered tactics, and adaptive challenge structure reward both fleeting play sessions and committed strategists. Graphically striking and emotionally jittery, the game thrives on contrasthealing or harming, learning or manipulating, victory or failure.

Pacific Rim

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9 September 2025

Pond-erings

Pacific Rim

Pacific Rim dazzles with giant robots and monster mayhem, but beneath its stylish visuals lies a crumbling foundation of logic. This critique explores the films many narrative gapsfrom the nonsensical drift technology to the underdeveloped breach strategy and baffling military responses. Despite being a love letter to the mecha genre, the film's world building and science fall apart under scrutiny. Entertaining? Absolutely. Coherent? Not so much. Del Toros vision may be grand, but it's built on shaky scientific and narrative ground.

News Update: September 2025

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7 September 2025

News

News Update: September 2025

IkhanGames has completed a major site update, migrating from clunky GET-based URLs to cleaner "pretty" URLs. The transition included updating links, images, and sitemaps while maintaining backward compatibility. With Google Analytics integration underway, further editor improvements and WYSIWYG upgrades are planned into 2026.

Dark Clouds Game Design Document

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4 September 2025

Dark Clouds

Dark Clouds Game Design Document

Pilot a sea plane around a fantasy world. Make harrowing cargo and passenger deliveries while avoiding the hazards of the sky while maintaining your plane. Upgrade to better protect your plane or improve your own skills and abilities. Explore and learn about the world while navigating the unfriendly skies.

They Are Billions: Critique of the Horde

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4 September 2025

Games.design

They Are Billions: Critique of the Horde

They Are Billions fused RTS gameplay with steampunk and zombie apocalypse horror, earning praise for its massive on-screen hordes and technical feats. Despite its stability and mod support, the game stumbled with a punishing difficulty curve, repetitive campaign design, and weak narrative. While the art, music, and UI were strong, mechanics like kiting, a limited tech tree, and lack of mission variety hindered the experience.

The Death of the Cybertruck

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29 August 2025

Pond-erings

The Death of the Cybertruck

Teslas Cybertruck rollout has been plagued by setbacks, exposing deeper flaws in EV design, infrastructure, and market positioning. Despite hype, battery limitations, environmental costs, and supply chain strains undermined its promise. As Teslas first true departure from its sedan-based lineage, the Cybertruck suffered recalls, poor build quality, and an identity crisistoo eccentric for luxury buyers, yet ill-suited as a practical truck. Regulatory hurdles abroad and unsold inventory at home compound its struggles. Ultimately, the Cybertruck illustrates the pitfalls of overambitious design colliding with market realities.

When Sharks Break Physics: Revisiting Deep Blue Sea

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19 August 2025

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When Sharks Break Physics: Revisiting Deep Blue Sea

Deep Blue Sea (1999) is a cult-favorite shark thriller that blends horror with sci-fi. While the film impressed with strong production values, convincing VFX, and memorable performances from actors like Samuel L. Jackson and Stellan Skarsgrd, its scientific foundations are riddled with flaws. From implausible genetics and shark behavior to laughably impractical engineering at the Aquatica research station, the film is a patchwork of contrived plot devices. Yet despite its pseudo-science and plot holes, Deep Blue Sea remains an entertaining, if campy, entry in the shark-movie canon.

Golem Mancer: Layered A.I

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15 August 2025

Golem Mancer

Golem Mancer: Layered A.I

In developing Golem Mancer, Im experimenting with a layered enemy AI system designed to scale difficulty dynamicallyeschewing traditional stat boosts for adaptive tactics. Inspired by RTS and advanced AI in games, this approach uses multiple AI layers that share data and learn over time, with persistence increasing by difficulty. Easy AI adapts only within a stage, while medium and hard AI persist across levels or the whole game, evolving strategies to counter player habits. The goal: create enemies that feel intelligent, forcing players to continually adapt without resorting to artificial difficulty imflation.

Chopping Block: August 11th 2025

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11 August 2025

Chopping Block

Chopping Block: August 11th 2025

Aperture: Desk Job, Enotria: The Last Song, and First Class Escape: Train of Thought.

Assassin's Creed Rogue: Totem Puzzle

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9 August 2025

Games.design

Assassin's Creed Rogue: Totem Puzzle

Assassins Creed Rogue bridges the narratives of Black Flag and Assassins Creed III, telling the story of Shay Cormacs shift from Assassin to Templar during the Seven Years War. Built on Black Flags framework, it delivers tight naval combat, engaging upgrades, and an intriguing moral twist, though it offers little innovation beyond its predecessor. The North Atlantic, River Valley, and New York provide diverse exploration, but the shorter runtime make it feel more like a refined expansion than a fully-fledged sequel.